Dr Melissa Rogerson is a Lecturer and Early Career Researcher in the School of Computing and Information Systems at The University of Melbourne, where she teaches subjects in Human-Computer Interaction and Information Systems. Melissa completed her PhD, Between Cardboard and Computer: The hobbyist experience of modern boardgames in 2018. A long-time boardgamer, Melissa has blogged about boardgames, has been a member of the administration team on boardgamegeek.com and of the juries of Boardgames Australia and the International Gamers’ Awards, has translated award-winning games from German to English, regularly appears in local media as a boardgame correspondent, and was (once) a member of her state’s Youth Bridge team. Her research has examined what hobbyist boardgamers enjoy about playing games, the importance of cooperation in play, and the “Digital hinterlands” that surround boardgame play.

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Lucy Sparrow is a Research Fellow in the School of Computing and Information Systems. She works in the field of human-computer interaction, with a particular interest in digital ethics and game design.

Lucy’s doctoral research focused on the ethics of online multiplayer gameplay and design. In 2022 she is working on a number of projects examining the use of digital tools in tabletop boardgame play, as well as a project examining the ethics of biometric capture in immersive musical performance.

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Martin Gibbs is a Professor in the School of Computing and Information Systems at The University of Melbourne, Australia. His research interests examine

  • How people use a variety of interactive technologies (video games, community networks, mobile phones; etc) for convivial and sociable purposes in a variety of situations (intimate strong-tie relationships, local neighbourhoods, work-based occupational communities, online computer games).
  • The social dynamics of digital and board games.
  • Digital commemoration and the use of interactive technologies at end-of-life, including the future cemetery.

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